In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This add-on will walk you through how to program your models to make a colorful cartwheel when they come on stage. Notice that the starter project contains a “when I start as a clone” block. You will add your code under this event block.
First, program the model to do a cartwheel. Drag out a “turn left” block. When you click this, the sprite turns. To make it do a full rotation, add a “repeat” loop.
Tinker with the values in these blocks until the they equal 360 when multiplied together.
This will allow your model to do a full cartwheel. Great! Next, add a “stamp” block from the Pen menu inside the repeat loop. Test this out.
cool! To clear the stage, place a “clear” block to the outside of the repeat loop. Now, when the model does a cartwheel, it makes a trail that disappears after it’s finished. To make a cool rainbow effect, place a “change color effect by” block inside the repeat loop.
Great! To change the model back to normal, add a “clear graphic effects” block to the outside of the “repeat” loop under the clear block.
Now, whenever the sprite does a cartwheel and changes its color, the “clear” and “clear graphic effects” blocks reset the model to its original look.
Add this code to the “when I start as a clone” event.
Now.. every time a model comes onto the stage, it does a snazzy cartwheel!
Now, it’s your turn: Make your model cartwheel using the “turn” block and the “repeat” loop. Add “stamp” and “change color effect by” blocks for a cool rainbow effect. Finally, reset your model using “clear” and “clear graphic effects” blocks. Add the code under the “when I start as a clone” event. If you have a question, ask your neighbor or put up your sticky to get the attention of your CS First guru!