In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
To start, click on the model sprite.
Then, from the data menu, choose “make a list.” Name your list something related to what the model will say. This project names the list “others on stage.”
Use the plus button in the list to add the phrases that you want the model to say when they enter the stage. If you want to delete an item, click inside of it and click the "x" to remove it.
Add as many items to your list as you’d like. Try adding some phrases related to your project!
You can hide or show this list using the checkbox next to the name of the list.
Now that you have a list: Drag out a “say” block, then add the “item of list” block inside it. To make your model sprites say random items instead of going down the list in order, click the dropdown button on the “item” block, and click “random.” Test your code by clicking on the block several times. You'll see that the sprite says a random item from the list with each click. To make your models say an item from your list as they come on stage, snap the "say" block you created under the "When I start as clone" block. When each member of the sprite is cloned, it should now say one random sentence from your list. Test your code!