In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Many Doodles come to life when a user interacts with them.
In this video, you’ll animate your logo by spinning letters when they are clicked.
To start, select a sprite to program.
This example uses the "G", but you can use any sprite you'd like.
Next, program the sprite to spin.
Select the Motion menu.
Click, hold, and drag out a “turn” block.
Click the block to see what it does.
Each click spins the letter.
Next, make the letter spin more.
Select the “Control” menu.
Drag out a “repeat 10” block, and place it around the “turn” block.
The “repeat” block is a type of loop.
It runs the “turn” block 10 times.
Tinker with the values in the “turn” and “repeat” blocks to change how much the letter spins.
Next, make the letter finish in an upright position.
Select the “Motion” menu, and add a “point in direction” block below the loop.
Add an event to tell the computer when to run this code.
This example uses a “when this sprite clicked” block, but you can use any event you like for your project.
You could run this code when you press a key, for example, or click the flag.
To copy this code to other sprites, click, drag, and drop the code onto another sprite.
Click the sprite to check that it copied correctly, and run the code.
Copy this code to as many sprites as you like.
Now it’s your turn: Select a sprite to program.
Add a “turn” and “repeat” block.
Add a “point in direction” block.
Add an event, like “when this sprite clicked.”
Copy this code to as many sprites as you'd like.
Once you finish these steps, return to this page to select another video.