In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hi, this is Sarah! Welcome to Day 4 of Scratch Art. Today, you will make a colorful, fun interactive art piece that responds to the mouse pointer, much like a paint application on a computer. You will also learn about an important computer science concept: variables.
Variables are elements that store a value or keep track of things. For example, variables can keep track of time or hold a game’s high score.
In Scratch, variables have an oval shape, for example, “x position” or “timer.”
Scratch also lets you make your own variables.
In math classes, you often see variables labeled as letters of the alphabet like x, y, or m.
In computer science, variables are named for what they represent, like “High Score,” “Lives Remaining,” or “Race Car Speed” Although variables usually store number values, they can also store attributes or text. If you ever designed or named a character in a game, then you used a variable. Every time another character refers to you, they use the name, or variable, that you input.
In this example, each character attribute is a variable. Each variable has a name, like “gender” and stores a value, like “female.”
In today’s project, you will use a variable to adjust how quickly the sprite moves while it changes colors and stamps. Now it’s your turn!
Open the starter project, click remix, then sign in.