In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will make Tera change colors and duplicate itself across the stage.
To do this, use the “change color effect by” block, which is in the looks menu. Click this block to test it. Notice that Tera changes colors. Add this block to the forever loop.
When this forever loop runs, tera moves 10 steps, if touching the edge it bounces, points towards the mouse pointer and finally changes color effect by 25. Then, the loop runs again from the top.
Test this, and tinker with the value of the “change color effect by” block. Notice that when you change the value to a small number, Tera changes color slowly, and when the number is bigger, the sprite changes colors more quickly.
Now that the sprite follows the mouse pointer while it changes color, you can make it draw by stamping each time the loop runs. To do this, drag a “stamp” block from the “pen” menu into the forever loop.
Test it by clicking the block stack. As you move the mouse, a rainbow effect is created with different-colored Tera stamps. As you play with the sprite, you may notice that you do not have a way to clear the screen. Go to the pen menu, and pull out the “clear” block. When you click it, the stamps disappear.
If you were to put that block in the forever loop, Tera will stop stamping.
That is because each time the forever loop runs, Tera moves towards the mouse, changes colors, stamps, and… clears. Well, it shouldn’t clear every time the loop runs.
To fix this, move the “clear” block to the beginning of the program.
Now, each time you click the block stack, the stamps clear, then the loop runs.
At the moment, the only way to start the program is to click the code. To make it easy for other people to use your creation, add a “when green flag is clicked” block.
Now, it’s your turn! 1. Change Tera’s color with the “change color effect” block. 2. Stamp repeatedly with a forever loop.
3. Clear the stage when the green flag is clicked.