In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you’ll get familiar with Scratch and create your own program that tells the world about your favorite art. Scratch is a programming language. Programming languages allow computer scientists to give computers instructions.
You’re looking at Scratch’s project editor and a famous painting called the Mona Lisa.
In Scratch, characters and objects, such as this image of the Mona Lisa, are called “sprites.”
You will program spites to do different things. Today, you will program the Mona Lisa to do something surprising. In the middle of the screen, you’ll see the scripts menu, where you will find the instruction blocks you’ll use to create programs. These blocks are arranged in color-coded categories, like “motion” and “looks.”
One of the best ways to learn computer science is to explore and try new things. While you’re working in Scratch, if you see a block that looks interesting, click it to find out what it does!
Cool! This block makes the sprite say “hello” for 2 seconds.
To select a block to use in your program, click and drag it into the scripts area.
Many blocks, such as this one, have values that you can change by clicking on the white bubble and typing. For example, instead of saying “Hello” for 2 seconds, the Mona Lisa can say “I love art!” for 1 second if you change the values.
To add another instruction to your program, select a block and drag it until it snaps into the first instruction block. The computer will “read” the instructions you create to make the sprite do what you want it to do. When a computer scientist tells a computer to read and carry out instructions, it is called “running” the code. These blocks run in the order they are stacked. To run a stack of blocks, just click on it.
Cool! This sprite says “I love art” then moves 10 steps.
As you explore, if you can’t figure out what a block does by clicking on it, click the “block help” icon, then the block. Doing this gives you a definition of what the block does, then shows an example of how it’s used.
This block appears to go around other blocks, so this example will try that.
Oh wow! Now this sprite says “I love art!” and moves over and over.
Now that you’ve seen a brief introduction on how to use Scratch, it’s your turn to explore. Your first project is to make the Mona Lisa -- a famous piece of art -- do something surprising. Click on the Scratch project tab you opened previously, and try out different blocks. Use the “block help” tool if you need more information on a block. Most importantly, explore what you can do in Scratch, and have fun.
Once you have a set of blocks you like, you can add a "when flag clicked" block from the events menu to the top so that the blocks will run whenever someone clicks the flag. This will make it easier for other people to use your program. If you have a question while you’re working, ask a neighbor or put your sticky on your computer monitor to get the attention of the CS First Guru.