In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will program your sprite to talk while its mouth is moving.
To make the sprite say something, use the “say” block.
The say block has two sections: the words the sprite says, and how long it says them.
In this example, the sprite says “We both look very bored” for 2 seconds, but you can make your sprite say anything for however long you want. Tinker with the time and the wording until you are happy with what’s happening in your project!
To run this code, you have to click each block stack. This looks kind of weird. To run two stacks of blocks at once, you can use the same event to start both.
Go to the “events” menu, and drag a “when this sprite is clicked” block onto both block stacks. Test it by clicking on the sprite.
The mouth should move, and the sprite should talk.
You are using a computer science concept called Parellelism. Parallelism is when you run two blocks of code simultaneously. In this case, the sprite both talks and changes costume at the same time. Now that you have your two block stacks, add more say blocks to your code. Also, program the other sprites to talk as well. Click on the new sprite. Add a “when sprite clicked” block and at least two say blocks.
Have fun customizing your project by having the sprites interact with the user and the other sprites.
When you finish, go to the project page and add instructions about how to interact with your project.
Now, it’s your turn: 1. Drag out a “say” block. Give the sprite something to say. Tinker with the time.
2. Add a “when this sprite is clicked” block at the beginning of the code for the mouth animation and the “say” block.
3. Program the other sprites to talk using at least 2 say blocks.
4. Add instructions to your project.
That will complete today’s core project.