In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Today, you will use functions and vector graphics to animate a monster's feelings.
In your project, you’ll animate your own monster to express different emotions like happy, sad, surprised, and angry.
Animators use different types of graphics.
Two popular graphic types that are used in Scratch are vector and bitmap.
Bitmap images are created with pixels, which are tiny squares of color.
Vector graphics are created using points and curves, so they tend to look nicer in Scratch.
At first glance, a bitmap and vector image may look exactly the same.
After zooming in, you can see the square sides of the bitmap images, whereas the vector image has smooth outlines.
An advantage of using vector graphics over bitmap graphics is that the vector images appear smooth when you make the image bigger.
Vector graphics are also easier to edit and manipulate, because you can edit the points and curves.
In a bitmap graphic, you can only draw or erase.
Today, you will program facial expressions on a monster.
Then, you’ll have the chance to edit and manipulate the vector graphics to personalize your monster.
Here are the monsters you can select for your project.
Each monster is in its own starter project.
Now, it’s your turn.
Choose one of the starter projects linked next to this video.
This opens Scratch in a new window.
Click the Remix button.
Sign in to Scratch using the sign in information in your CS First Passport.
This is the username you received in a past CS First club, or the new username you received today.
If you don’t have a username or password, talk to your Guru.
Once you have signed into Scratch, return to this tab and continue to the next video.
In the next video, you’ll code the monster to show different expressions.