In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will code the other body parts of the monster to animate, bringing it to life!
To start, click “paint new sprite,” and draw different limbs or body parts, like arms or antennae.
To make it easier to draw and manipulate your design, click “vector mode.”
This example draws one arm, then duplicates and flips it to make another arm.
Drag out a “when flag clicked” event, then add a “go back layers” block.
This block codes a sprite to go back a certain number of layers, so that it can be hidden behind other sprites.
This example codes the limb to appear behind the monster, so it looks like it’s attached.
Use this block to fit your drawing and design.
You may need to tinker with the value.
Next, add “motion” and “looks” blocks to animate the body parts you added.
This example adds a “repeat” loop, a “wait” block, and “turn” blocks.
To make the limb rotate around its joint, use the “set costume center” tool, and click the point where the limb should rotate around.
For an arm sprite, for example, it makes sense to set the center point on the shoulder.
To code the monster to do a cartwheel during your project, use a “repeat” loop and “turn” blocks.
If you code your monster to move or rotate, add the motion code to each sprite that’s part of the monster, so that everything spins or moves in unison.
Or, continue to draw different animations for the monster.
You could, for example, animate antenna on the different costumes for when the monster is angry, sad, or happy.
These are just a few ideas to get you started.
Let your creative juices flow, and explore the different tools in the paint editor.
Now, it’s your turn.
Use the vector tools to paint a new sprite to further animate or add to the monster’s body.
Use different blocks from motion, control, and looks to animate your monster and its individual parts.