In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This video will give you a couple of ideas for programming more characters for your story.
The new character needs to be a new sprite.
Click “choose sprite from library” to pick your character, or duplicate the monster to reuse the “show feelings” blocks.
You can also add a monster from one of the other starter projects.
Navigate to the first video and select a different starter project.
Add the monster to your backpack.
Then, click back to your project, and open your backpack.
Drag the new monster sprite to the sprites area.
You may need to refresh your project so the monster appears in your backpack.
In this example, the second monster is a duplicate of the first, with some changes to the code.
There are “wait” blocks added to synchronize the conversation, allowing the new character to add its comments.
Now, it’s your turn.
Add another sprite to your project.
Have the sprite interact with your monster - consider using different looks and control blocks.