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arrow_back Draw An Expression

Choose an Add-On
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Monster Noise
Program your monster to have a sound effect with each statement and animation.
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Emotional Scene
Change the scene effect to reflect your monster's expression.
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Movin' & Groovin'
Animate the monster's body parts.
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Fuming
Add a smokey effect to show the monster is upset.
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Draw An Expression
Use the drawing tools to add your own monster expression.
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More Monsters
Add more characters to your story.
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  • 1. CS First Survey
  • 2. CS First and Scratch Overview
  • 3. Welcome to Animation
  • 4. Monster Feelings Introduction
  • 5. Animate the Monster
  • 6. Monster Expression
  • 7. Add-Ons
  • 8. Reflection
  • 9. Wrap-up: Monster Feelings
  • 10. Wrap-up: Share Your Project
  • 11. Wrap-up: Show Your Project
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Transcript

The starter project has 3 costumes for the happy, sad, and angry expressions.

In this add-on, you’ll further animate your monster to show another emotion.

Think of other emotions your monster might feel, like surprise, fear, or excitement.

To start, right click on the “calm” costume, then click duplicate.

This creates an exact copy of the calm emotion costume.

Modify the new costume to create a new emotional expression.

This example creates a surprised expression.

Use the reshape tool to change the way the monster looks.

Feel free to create your own features, such as eyebrows and animated cartoon effects to customize your monster.

If you don’t like a change you made, use the “undo” button to remove it.

The vector edit tools in Scratch allow you to easily manipulate the costumes and features of the sprite, like animators do when they create animations.

Currently, the costume names are calm2, calm3, calm4, and calm5.

Rename each costume to fit your animation description.

The example uses surprise1, surprise2, surprise3, and surprise4.

If you add more than 3 costumes for one animation, code your project to go to a 4th or 5th costume.

Go back to the scripts tab, duplicate the “wait” and “switch costume to join feeling” blocks, and add them under the previous “switch costume” block.

Change the number in the second value of the “join” block to 4 to make the monster switch to the fourth costume.

Follow these steps for every additional costume you create.

Be sure the name of the new costume matches the number in the “join” block exactly.

If it doesn’t, it may create bugs in your code.

Finally, add a “show feelings” block to further animate your monster.

This example, for surprise, says “when I got home, my friend bought me more ice-cream!”

Test your animation.

Sweet.

Now, it’s your turn.

Duplicate the monster costumes to further animate each emotional expression.

Use the vector animation tools to animate your monster to show another emotion, then add a new “show feelings” block to incorporate the new expression.

Instructions
  1. Choose an add-on, and click the "Watch" button to learn how to build it.
  2. After you finish, come back to the add-ons Screen to try another add-on!