In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you'll ask for the user's name.
Later, you'll use the code you just built to animate it.
To start, add an “ask” block above the repeat loop.
The default question in the "ask" block is "What is your name?"
Click the "ask" block.
A box pops up at the bottom of the stage where the user can type an answer.
The answer gets stored as a string in the answer variable.
In computer science, a string is a sequence of characters, such as letters, numbers, and punctuation marks.
They can be single letters, words, or sentences.
Next, make your program display the name the user typed in.
To do this, your program will read each letter the user typed and change the sprite's costume to the costume that matches each letter.
Right now, the program creates 5 letter sprite clones.
To make it display the number of letters in the user's name, click the operators menu, and drag out a "length of" block.
The "length of" block counts the number of characters in its value box.
For example, type in the string "friend."
Click the block.
“Friend” has a length of 6.
Try another string.
The string "I like turtles!" has a length of 15, including the spaces and exclamation point.
Placing the “answer” block inside the “length of” block counts the number of characters stored in the “Answer” variable.
Add the “answer” block to the "length of" block, then place these two blocks in the repeat loop.
Click the flag to test, and type a name in the box.
This example enters the name "Quinn," which has 5 letters.
The "length of" block counts the number of letters in the user's answer and creates a clone for each letter, so the program creates five clones.
That looks good, but it would be way cooler if the program animated the user's name.
You’ll work on that next.
Now, it's your turn.
Ask the user, "What is your name?"
Create a letter sprite clone for each letter in the user's name.