In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will ask the user a question, then react to the response.
This is a challenge add-on.
This video will help you get started, but will not give you all the steps.
You’ll figure out the rest on your own.
To get started, select the sprite that will ask the question.
This example uses the Isabel talk sprite.
Program the sprite to wait until the correct sprite -- in this case, Isabel, talks before it asks the question.
Add a "wait until" block.
Inside this, add an "equal" block and the "person talking" variable.
Set the variable to “Isabel” for the “Isabel talk” sprite and “Malik” for the “Malik talk” sprite.
Add an “ask” block, and type in a question.
This example asks the user, "What do you think we should have for lunch?"
Create a conditional statement using an if-else block.
Program one action to happen if the user says one thing, and another action to happen if they say something else.
In this example, if the user says, "pizza" then Isabel says, "Pizza is my favorite!
Let's get cheese!"
If the user says something else, Isabel says, "That’s not my favorite, but we can get that!"
You can make the sprites say something, change expressions, move, or anything else based on the user's response.
Have fun, and get creative!
Now, it's your turn.
Program the sprite to wait for its turn to talk before asking a question.
Program the sprite to ask the user a question.
Create different reactions based on the user's response.