In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will program music to fade in and out during your project.
To start, add a music loop to your project.
This example uses “dance chill out.”
Then, drag a “play sound until done” block into the script editor, and add a “forever” loop around this block.
Add a “when flag clicked” block to the top of the stack.
The music should start relatively low or quiet, then get louder.
Drag out a “set volume” block from the sound menu, and place it under the “when flag clicked” block.
Tinker with the value to set the volume of the music at the start of the project.
This example uses 4 percent.
Next, add a “change volume” block.
Use a positive number to make the volume increase gradually.
A smaller number will make the music fade in more slowly.
This example uses 0.5.
The volume should get louder until it reaches a certain point.
So, add a “repeat until” block around the “change volume” block.
Next, place a “greater than” operator in the condition field.
Put a “volume” block from the Sound menu in the first blank.
This code now reads: change the volume by 0.5 until the volume is greater than a certain number.
The default value is 100 percent.
This example uses 80 percent in the “greater than” operator.
Next, tell the music when to fade in.
Add a “broadcast” block to the top of the code stack that animates the android.
Name the message something that makes sense.
This example uses “music fade in.”
Then, add a “when I receive message” block to the “repeat until” block.
To program the music to fade back out, duplicate the fading in code stack.
Switch the “greater than” operator to a “less than” operator, and change the value to a small number to set the minimum volume.
This example uses 4.
Next, edit the “change volume” block to a negative number.
This example uses negative 0.5.
Now, tell the music when to fade out.
Drag a “broadcast” block to somewhere near the end of the animation code, and name the message something that makes sense- like “music fade out.”
Then, change the dropdown menu on the “when I receive” block to the name of your message.
Now, the music fades in, plays throughout the story, then fades out.
Now, it’s your turn.
Program a song to play forever during your story.
Program the music to fade in and out.
Cue the music to fade in and out using “broadcast” and “when I receive” blocks.